Rules
Farlegacy is a fast-paced, card-based PvP game where two players compete to destroy each other's Crystal. Every match follows a consistent structure based on turns, energy, and deck cycles. This section covers all the key rules that define gameplay.
Objective
Each player starts with 40 HP on their crystal. The goal is to reduce the opponent's crystal health to 0 before they do the same to yours.
Turn Structure
Each player takes turns. A single turn follows this sequence:
Gain 5 energy
Draw as many new cards as you played last turn
Play any number of cards, as long as energy allows
End turn, and pass control to the opponent
Deck and Hand
You can build a deck with 20 to 40 cards.
Your hand always contains 5 cards at the start of each turn.
The deck only reshuffles automatically once you have played all cards from the deck and your hand, meaning there are no more cards to draw or play.

Card Types
There are four types of cards in Farlegacy, each with a distinct role in battle:

Crystal Mechanics
Every player starts with a Crystal that has 40 HP.
When the HP drops to 0, the player immediately loses.
Healing and defense cards can support the Crystal but cannot save it once its HP reaches zero.
Status Effects
Cards can apply temporary status effects that last for multiple turns. Common ones include:

Match Flow
Games are 1v1 and turn-based
Deck cycles only after all cards from the deck and hand are used
Strategy lies in hand timing, energy management, and card synergy
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